Ana Moya Cañas

Bachelor on Computer Engineering, Master in Gamification and Transmedia Storytelling

Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
20192024

Research activity per year

Personal profile

ShortBio

Mrs. Ana Moya (female) graduated in Computer Science at the University of Deusto in 1996. In March 2015 she obtained the title of the Master “Gamification and Transmedia Narrative” at IEBS (Innovation & Entrepreneurship Business School) to strengthen her knowledge in these technologies to apply them in different areas. She started worked as a researcher in European Software Institute (ESI) in 1999. Nowadays she is a project manager in the eService Business Area of the ICT Division in TECNALIA. She has collaborated in several projects at both international and national levels, such as LAW-GAME, SHOP4CF, KYKLOS, RAYUELA, GATEKEEPER, HR-RECYCLER and OCARIoT.
Her main expertise includes HF (Human Factors), User Experience (UX), Gamification and user engagement in contexts as education, health, business, etc. In turn, Ana also participates in projects in which, through neuroscience tools, measure the psychophysiological reactions of users when they perceive stimuli through the senses at the moment the user experience is validated. Ana also conducts research for the application of new models of motivation applied to learning environments and changes in behavior to achieve objectives.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 3 - Good Health and Well-being
  • SDG 4 - Quality Education
  • SDG 7 - Affordable and Clean Energy
  • SDG 8 - Decent Work and Economic Growth
  • SDG 9 - Industry, Innovation, and Infrastructure
  • SDG 13 - Climate Action
  • SDG 16 - Peace, Justice and Strong Institutions

Education/Academic qualification

Master, Gamification and Transmedia Storytelling

Bachelor, Computer Engineering

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