Abstract
This paper introduces new approaches to the educational and tourism domains of Vitoria-Gasteiz in the 16th century. Both spheres present considerable technology breakthroughs to be used in cultural heritage conservation and preservation, as well as to engage the population in cultural knowledge through serious games. The material presented in this paper concerns the transmission of cultural heritage applied mainly to the two areas mentioned above. The game is based on a virtual model of Vitoria-Gasteiz's (Spain) Old Quarter in the 16th century. The virtual reconstruction has been divided in two phases. The first reconstruction stage is focused on the more significant buildings of that époque, while the second is focused on a procedural software that was used for the automatic re-creation of the majority of the buildings. These paper analyzies previous studies on motivation and the value serious games have to offer for education and tourism. In relation to tourism, Virtual Reality's utility as a preservation tool derives from its potential to educate and create experiences. This allows visitors to Vitoria-Gasteiz to complement their visit and experience in a virtual way through participation in a game - 'in situ' on the streets of the city.
| Original language | English |
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| Title of host publication | Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012 |
| Subtitle of host publication | Virtual Systems in the Information Society |
| Pages | 615-618 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 2012 |
| Event | 2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 - Milan, Italy Duration: 2 Sept 2012 → 5 Sept 2012 |
Publication series
| Name | Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society |
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Conference
| Conference | 2012 18th International Conference on Virtual Systems and Multimedia: Virtual Systems in the Information Society, VSMM 2012 |
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| Country/Territory | Italy |
| City | Milan |
| Period | 2/09/12 → 5/09/12 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 11 Sustainable Cities and Communities
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SDG 12 Responsible Consumption and Production
Keywords
- Cultural heritage
- Interactive learning environments
- Mixed reality
- Serious games
- Teaching/learning strategies
- Tourism
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