TY - GEN
T1 - A peer-to-peer architecture for collaborative haptic assembly
AU - Iglesias, Rosa
AU - Casado, Sara
AU - Gutiérrez, Teresa
AU - García-Alonso, Alejandro
AU - Yap, Kian Meng
AU - Yu, Wai
AU - Marshall, Alan
PY - 2006
Y1 - 2006
N2 - Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter.
AB - Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter.
UR - http://www.scopus.com/inward/record.url?scp=34547431518&partnerID=8YFLogxK
U2 - 10.1109/DS-RT.2006.3
DO - 10.1109/DS-RT.2006.3
M3 - Conference contribution
AN - SCOPUS:34547431518
SN - 0769526977
SN - 9780769526973
T3 - Proceedings - IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT
SP - 25
EP - 34
BT - Proceedings - Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2006
T2 - 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2006
Y2 - 2 October 2006 through 4 October 2006
ER -