TY - JOUR
T1 - Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
AU - Gavish, Nirit
AU - Gutiérrez, Teresa
AU - Webel, Sabine
AU - Rodríguez, Jorge
AU - Peveri, Matteo
AU - Bockholt, Uli
AU - Tecchia, Franco
N1 - Publisher Copyright:
© 2013 Taylor & Francis.
PY - 2015/11/2
Y1 - 2015/11/2
N2 - The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However, there is a need to empirically evaluate their efficiency and effectiveness compared to traditional training methods. Forty expert technicians were randomly assigned to four training groups in an electronic actuator assembly task: VR (training with the VR platform twice), Control-VR (watching a filmed demonstration twice), AR (training with the AR platform once), and Control-AR (training with the real actuator and the aid of a filmed demonstration once). A post-training test evaluated performance in the real task. Results demonstrate that, in general, the VR and AR training groups required longer training time compared to the Control-VR and Control-AR groups, respectively. There were fewer unsolved errors in the AR group compared to the Control-AR group, and no significant differences in final performance between the VR and Control-VR groups, probably due to a ceiling effect created by the use of two training trials in the selected task for participants who were expert technicians. The results suggest that use of the AR platform for training IMA tasks should be encouraged and use of the VR platform for that purpose should be further evaluated.
AB - The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However, there is a need to empirically evaluate their efficiency and effectiveness compared to traditional training methods. Forty expert technicians were randomly assigned to four training groups in an electronic actuator assembly task: VR (training with the VR platform twice), Control-VR (watching a filmed demonstration twice), AR (training with the AR platform once), and Control-AR (training with the real actuator and the aid of a filmed demonstration once). A post-training test evaluated performance in the real task. Results demonstrate that, in general, the VR and AR training groups required longer training time compared to the Control-VR and Control-AR groups, respectively. There were fewer unsolved errors in the AR group compared to the Control-AR group, and no significant differences in final performance between the VR and Control-VR groups, probably due to a ceiling effect created by the use of two training trials in the selected task for participants who were expert technicians. The results suggest that use of the AR platform for training IMA tasks should be encouraged and use of the VR platform for that purpose should be further evaluated.
KW - augmented reality
KW - interactive learning environments
KW - multimedia/hypermedia systems
KW - virtual reality
KW - multimedia/hypermedia systems;
KW - interactive learning environments
KW - multimedia/hypermedia systems;
KW - augmented reality
UR - http://www.scopus.com/inward/record.url?scp=84947044743&partnerID=8YFLogxK
U2 - 10.1080/10494820.2013.815221
DO - 10.1080/10494820.2013.815221
M3 - Article
AN - SCOPUS:84947044743
SN - 1049-4820
VL - 23
SP - 778
EP - 798
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 6
ER -