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Flow Paths: A standalone tangible board system to create educational games

  • A. Barredo
  • , P. Garaizar
  • University of Deusto

Research output: Contribution to journalArticlepeer-review

Abstract

Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Selfcorrecting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.

Original languageEnglish
Pages (from-to)11-14
Number of pages4
JournalInternational Journal of Emerging Technologies in Learning
Volume10
Issue number4
DOIs
Publication statusPublished - 2015
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Education
  • Educational programs
  • Educational technology
  • Games
  • Tangible user interface

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