@inproceedings{92798a19fc7345feab737577c2a653b8,
title = "Flow Paths: A standalone tangible board system to create educational games",
abstract = "Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Self-correcting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.",
keywords = "education, educational programs, educational technology, games, tangible user interface",
author = "Alejandro Barredo and Pablo Garaizar",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; IEEE Global Engineering Education Conference, EDUCON 2015 ; Conference date: 18-03-2015 Through 20-03-2015",
year = "2015",
month = apr,
day = "27",
doi = "10.1109/EDUCON.2015.7095987",
language = "English",
series = "IEEE Global Engineering Education Conference, EDUCON",
publisher = "IEEE Computer Society",
pages = "301--304",
booktitle = "Proceedings of 2015 IEEE Global Engineering Education Conference, EDUCON 2015",
address = "United States",
}