Flow Paths: A standalone tangible board system to create educational games

  • Alejandro Barredo
  • , Pablo Garaizar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Self-correcting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.

Original languageEnglish
Title of host publicationProceedings of 2015 IEEE Global Engineering Education Conference, EDUCON 2015
PublisherIEEE Computer Society
Pages301-304
Number of pages4
ISBN (Electronic)9781479919086
DOIs
Publication statusPublished - 27 Apr 2015
Externally publishedYes
EventIEEE Global Engineering Education Conference, EDUCON 2015 - Tallinn, Estonia
Duration: 18 Mar 201520 Mar 2015

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2015-April
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

ConferenceIEEE Global Engineering Education Conference, EDUCON 2015
Country/TerritoryEstonia
CityTallinn
Period18/03/1520/03/15

Keywords

  • education
  • educational programs
  • educational technology
  • games
  • tangible user interface

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