Improving patient motivation in game development for motor deficit rehabilitation

Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

192 Citations (Scopus)

Abstract

It has been stated repeatedly that active participation in rehabilitation programs increases the benefit and effectiveness of therapy. In developing robotic devices for stroke rehabilitation, the existing use of boring task interfaces produces a significant reduction in elderly patient motivation. To combine robot-aided therapy with appealing games, then, is not only a matter of creating entertainment, but a real necessity for motor recovery. Besides emphasizing a lack of attention to elderly patients in conceiving games for post-stroke rehabilitation, this paper launches a challenge to two fields with tremendous collaborative potential. As a precursor to this collaboration, the following research consolidates the gaming scenario criteria for both rehabilitation and elderly entertainment. Conclusions are then formed from the adaptability of existing games to identify the direction of future game development.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Pages381-384
Number of pages4
DOIs
Publication statusPublished - 2008
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 3 Dec 20085 Dec 2008

Publication series

NameProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008

Conference

Conference2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Country/TerritoryJapan
CityYokohama
Period3/12/085/12/08

Keywords

  • Assistive Technologies
  • Biofeedback
  • Computer Games
  • Design
  • Elderly
  • Human Factors
  • Measurement
  • Motivation
  • Motor Rehabilitation
  • Performance
  • Rehabilitation Gaming
  • Serious Games
  • Skill Assessment
  • Stroke.
  • Theory

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