@inproceedings{c55595c42a8c4e0894cb8d399e389e4f,
title = "Medieval Vitoria-Gasteiz",
abstract = "Cultural heritage is one of the main tourist attractions of a city. Thanks to the technology breakthroughs we can make a cultural activity enjoyable. Learn through {"}playing{"}. The game Medieval Vitoria-Gasteiz allows us to know the history and lifestyle of the village in the 16 th century. The objective is to combine playing a game on a virtual village and a real visit to the city enabling the visitors to travel through the time. This fact transforms the game in a competition where the user has to overcome challenges and will enjoy the advantages provided by Augmented Reality. The major challenges of this project have been the combination of state-of-the-art visual and interaction technologies with scientifically based knowledge and abstract concepts. This paper presents/describes the game mechanics and the preliminary user evaluation results, being the cultural dissemination one of the main project motivations.",
keywords = "interaction techniques for MR/AR interaction, mobile AR, specific AR desing patterns, virtual reality, web application",
author = "Ainhoa Perez-Valle and Pablo Aguirrezabal and Diego Sagasti",
year = "2012",
doi = "10.1145/2331714.2331719",
language = "English",
isbn = "9781450312431",
series = "ACM International Conference Proceeding Series",
booktitle = "Proceedings of the 2012 Virtual Reality International Conference, VRIC'12",
note = "2012 Virtual Reality International Conference, VRIC'12 ; Conference date: 28-03-2012 Through 30-03-2012",
}