Medieval Vitoria-Gasteiz

Ainhoa Perez-Valle, Pablo Aguirrezabal, Diego Sagasti

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Cultural heritage is one of the main tourist attractions of a city. Thanks to the technology breakthroughs we can make a cultural activity enjoyable. Learn through "playing". The game Medieval Vitoria-Gasteiz allows us to know the history and lifestyle of the village in the 16 th century. The objective is to combine playing a game on a virtual village and a real visit to the city enabling the visitors to travel through the time. This fact transforms the game in a competition where the user has to overcome challenges and will enjoy the advantages provided by Augmented Reality. The major challenges of this project have been the combination of state-of-the-art visual and interaction technologies with scientifically based knowledge and abstract concepts. This paper presents/describes the game mechanics and the preliminary user evaluation results, being the cultural dissemination one of the main project motivations.

Original languageEnglish
Title of host publicationProceedings of the 2012 Virtual Reality International Conference, VRIC'12
DOIs
Publication statusPublished - 2012
Event2012 Virtual Reality International Conference, VRIC'12 - Laval, France
Duration: 28 Mar 201230 Mar 2012

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2012 Virtual Reality International Conference, VRIC'12
Country/TerritoryFrance
CityLaval
Period28/03/1230/03/12

Keywords

  • interaction techniques for MR/AR interaction
  • mobile AR
  • specific AR desing patterns
  • virtual reality
  • web application

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