Abstract
Cultural heritage is one of the main tourist attractions of a city. Thanks to the technology breakthroughs we can make a cultural activity enjoyable. Learn through "playing". The game Medieval Vitoria-Gasteiz allows us to know the history and lifestyle of the village in the 16 th century. The objective is to combine playing a game on a virtual village and a real visit to the city enabling the visitors to travel through the time. This fact transforms the game in a competition where the user has to overcome challenges and will enjoy the advantages provided by Augmented Reality. The major challenges of this project have been the combination of state-of-the-art visual and interaction technologies with scientifically based knowledge and abstract concepts. This paper presents/describes the game mechanics and the preliminary user evaluation results, being the cultural dissemination one of the main project motivations.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2012 Virtual Reality International Conference, VRIC'12 |
| DOIs | |
| Publication status | Published - 2012 |
| Event | 2012 Virtual Reality International Conference, VRIC'12 - Laval, France Duration: 28 Mar 2012 → 30 Mar 2012 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 2012 Virtual Reality International Conference, VRIC'12 |
|---|---|
| Country/Territory | France |
| City | Laval |
| Period | 28/03/12 → 30/03/12 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 11 Sustainable Cities and Communities
Keywords
- interaction techniques for MR/AR interaction
- mobile AR
- specific AR desing patterns
- virtual reality
- web application
Fingerprint
Dive into the research topics of 'Medieval Vitoria-Gasteiz'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver