Platform for integration of internet games for the training of upper extremities after stroke

Milena T. Okošanović, Jelena Kljajić, Miloš D. Kostić

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The gaming system used during the process of neurorehabilitation is developed. It is composed of: acquisition component - Wacom Intuos4 XL tablet, and a computer which processes data and uses them as control signals in Internet game. Monitoring of either personal progress or success of other users using the presented platform is enabled by special evaluation system which provides comparison of the results. Quality of movement is assessed by the method which employs method of Probability Tubes. The result of this assessment is reflected in the form of a control signal adapted to playing online games Darts. The system supports point to point movements in horizontal plane.

Original languageEnglish
Title of host publication12th Symposium on Neural Network Applications in Electrical Engineering, NEUREL 2014 - Proceedings
EditorsBranimir Reljin, Srdan Stankovic
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages167-172
Number of pages6
ISBN (Electronic)9781479958887
DOIs
Publication statusPublished - 15 Jan 2014
Event12th Symposium on Neural Network Applications in Electrical Engineering, NEUREL 2014 - Belgrade, Serbia
Duration: 25 Nov 201427 Nov 2014

Publication series

Name12th Symposium on Neural Network Applications in Electrical Engineering, NEUREL 2014 - Proceedings

Conference

Conference12th Symposium on Neural Network Applications in Electrical Engineering, NEUREL 2014
Country/TerritorySerbia
CityBelgrade
Period25/11/1427/11/14

Keywords

  • Darts
  • exercise
  • gaming
  • LabVIEW
  • neurorehabilitation
  • probability tube
  • Wacom Intuos4 XL

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