Abstract
Through PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an interactive film about Ancient Greece into an interactive and collaborative serious game over the environment of Tholos (a 3D, dome shaped Virtual Reality theatre/museum with 130 seats) in the Foundation of the Hellenic World of Athens (Greece). With this approach shift we want to demonstrate that introducing gamification concept in historical contents improve visitor’s learning way in this fields.
Another challenge of the project is the development and integration of a broad range of software to provide experimenters with powerful instrumented capabilities right across the Future Media Internet landscape. These capabilities have been collected into five areas: experiment, social, audio visual, pervasive and 3D contents.
And finally, the metrics that we use for testing that “learning by playing” -in the context of a cultural center or a history museum provides a better understanding of an historical subject- are Quality of Experience and Quality of Learning. These metrics will be gathered by the components of the project and different questionnaires.
| Original language | English |
|---|---|
| Pages (from-to) | 546-554 |
| Number of pages | 9 |
| Journal | Lecture Notes in Computer Science |
| Volume | 8740 |
| DOIs | |
| Publication status | Published - 2014 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- Cultural Heritage
- Experimentation
- Future Media Internet
- Game based learning
- Human factors
- Virtual reality
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