TY - JOUR
T1 - PT Anywhere
T2 - a mobile environment for practical learning of network engineering
AU - Mikroyannidis, Alexander
AU - Gómez-Goiri, Aitor
AU - Smith, Andrew
AU - Domingue, John
N1 - Publisher Copyright:
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2020/5/18
Y1 - 2020/5/18
N2 - The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for acquiring practical knowledge and skills of network engineering. PT Anywhere facilitates learner-centred anywhere/anytime learning and offers learners access to high-quality interactive learning resources. Additionally, PT Anywhere employs Learning Analytics in order to help learners and educators in understanding and improving learning. This paper presents the learning design and software design principles driving the development of PT Anywhere, as well as the outcomes of an evaluation session conducted with members of the Cisco Networking Academy. The results of this evaluation indicate that PT Anywhere holds the potential to engage learners in different ways inside and outside of the classroom, without the need for access to specialised equipment.
AB - The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for acquiring practical knowledge and skills of network engineering. PT Anywhere facilitates learner-centred anywhere/anytime learning and offers learners access to high-quality interactive learning resources. Additionally, PT Anywhere employs Learning Analytics in order to help learners and educators in understanding and improving learning. This paper presents the learning design and software design principles driving the development of PT Anywhere, as well as the outcomes of an evaluation session conducted with members of the Cisco Networking Academy. The results of this evaluation indicate that PT Anywhere holds the potential to engage learners in different ways inside and outside of the classroom, without the need for access to specialised equipment.
KW - Online experimentation
KW - interactive learning resources
KW - learning analytics
KW - mobile learning
KW - network engineering
KW - open educational resources
UR - https://www.scopus.com/pages/publications/85057545708
U2 - 10.1080/10494820.2018.1541911
DO - 10.1080/10494820.2018.1541911
M3 - Article
AN - SCOPUS:85057545708
SN - 1049-4820
VL - 28
SP - 482
EP - 496
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 4
ER -