Abstract
The paper describes pedagogic aspects of the theory, design, analysis techniques used and implementation experience acquired during the development of a team training simulation system with a virtual reality interface for learning from emergencies. In particular we demonstrate: the desirability of team training strategies; the value of using training scenarios for constructing shared mental models with intelligent agents, and the use of a virtual reality interface. We present a tool designed and developed to reify the communication acts of team members that demonstrates support for reflective learning. An evaluation tests the acceptability of the simulation and provides feedback from an observation study. The paper then shares some of the emergent questions raised through the project particularly those relating to the management of errors, the fidelity of simulations for training and communications between agents, and the organisational context of integration.
Original language | English |
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Pages (from-to) | 547-573 |
Number of pages | 27 |
Journal | Computers in Human Behavior |
Volume | 17 |
Issue number | 5-6 |
DOIs | |
Publication status | Published - 11 Sept 2001 |
Funding
We would like to thank Brian Slator of NDSU Fargo and the anonymous reviewers at USAF for their comments. The contribution of all partners is acknowledged but the views expressed within are not necessarily agreed by all partners. This work was partly funded by the European Commission under the Fourth Framework Program (ESPRIT: Project 29086 CEC DGXIII E/3).
Funders | Funder number |
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European Commission | 29086 CEC DGXIII E/3 |
Keywords
- Agents
- Emergency training
- Organisational learning
- Simulations
- Situated learning