Abstract
In the last years, there have been a huge increase in the number of research contributions that use games and video-games as an application domain for testing different artificial intelligence algorithms. Some of these problems can be represented as a constraint satisfaction problem (CSP), and heuristics algorithms (such as ant colony optimisation) can be used due to the complexity of the modelled problems. This paper presents a comparative study of the performance of a novel ACO model for CSP-based board games. In this work, two different oblivion rate meta-heuristics for controlling the number of pheromones created in the model have been created. Experimental results reveal that both meta-heuristics reduce considerably the number of pheromones produced in the system without affecting the quality of the solutions in terms of average optimality.
Original language | English |
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Pages (from-to) | 136-144 |
Number of pages | 9 |
Journal | International Journal of Bio-Inspired Computation |
Volume | 10 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2017 |
Keywords
- Ant Colony Optimisation
- N-Queens Problem
- Oblivion Rate
- Pheromone Control
- Strategy Board Games