Abstract
As in the case of maieutics, this paper aims to unveil the most important goals and features of the recently funded European project RAYUELA by answering some important questions, such as: why, who, what, how, what the main challenges and novelty of the project are, and what will be next (although the project is still in its earlier stages).
| Original language | English |
|---|---|
| DOIs | |
| Publication status | Published - 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 8 Decent Work and Economic Growth
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Connected devices
- Cyberbullying
- Cybercriminality
- Cybersegurity
- Data analysis
- Human Trafficking
- Misinformation
- Online grooming
- Serious games
Project and Funding Information
- Project ID
- info:eu-repo/grantAgreement/EC/H2020/882828/EU/EMPOWERING AND EDUCATING YOUNG PEOPLE FOR THE INTERNET BY PLAYING/RAYUELA
- Funding Info
- This work has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 882828. The authors would like to thank all the partners within the consortium for the fruitful collaboration and discussion. The sole responsibility for the content of this document lies with the authors and in no way reflects the views of the European Union.
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