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A gamified Experience for Motivating Students to Learn Literature

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Resumen

This paper describes a new teaching approach based on gamification with the following goals: to promote the learning of Spanish Literature to non-motivated third-year high school students and to provide teachers with an effective method based on game design techniques to teach Literature. A complete gamification experience has been developed to provide the most effective gamified learning experience able to awake the interest of the students in Literature, while assuring the knowledge retention of the concepts in higher grades. The experience was validated among a group of 20 students of 14-15 years-old with very interesting and promising conclusions: students’ and teacher’s motivation were increasing along the experience and the students’ final marks on the subject were 20% better that the same subject the year before.
Idioma originalInglés
PublicaciónCEUR Workshop Proceedings
Volumen2497
EstadoPublicada - 2019
Evento3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019 - Barcelona, Espana
Duración: 22 oct 2019 → …

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. ODS 4: Educación de calidad
    ODS 4: Educación de calidad

Palabras clave

  • Gamification
  • Storytelling
  • Motivation
  • Engagement
  • Learning Methods

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