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A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting

  • Andalusia Health Service
  • University of Córdoba

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

70 Citas (Scopus)
2 Descargas (Pure)

Resumen

Neuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in addition to telerehabilitation, are increasingly being used to train the upper limbs after stroke, and their use at home allows us to extend institutional rehabilitation by increasing and prolonging therapy. The aim of this study is to assess the usability of the MERLIN robotic system based on serious games for upper limb rehabilitation in people with stroke in the home environment.
Idioma originalInglés
Número de artículo41
PublicaciónJournal of NeuroEngineering and Rehabilitation
Volumen18
N.º1
DOI
EstadoPublicada - feb 2021

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. ODS 3: Salud y bienestar
    ODS 3: Salud y bienestar

Palabras clave

  • Stroke
  • Neurological rehabilitation
  • Upper extremity
  • Telerehabilitation
  • Serious games
  • Home training
  • Robot

Project and Funding Information

  • Funding Info
  • This research is part of a MERLIN project, which has received funding from EIT Health (Grant no. 20649). EIT Health is supported by the European Institute of Innovation and Technology (EIT), a body of the European Union which receives support from the European Union’s Horizon 2020 Research and innovation programme.

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