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Estimating and predicting average likability on computer-generated artwork variants

  • Jabier Martinez
  • , Gabriele Rossi
  • , Tewfik Ziadi
  • , Tegawendé F. Bissyandé
  • , Jacques Klein
  • , Yves Le Traon
  • University of Luxembourg
  • Art Painter
  • University Pierre and Marie Curie

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

13 Citas (Scopus)

Resumen

Computer assisted human creativity encodes human design decisions in algorithms allowing machines to produce artwork variants. Based on this automated production, one can leverage collective understanding of beauty to rank computergenerated artworks according to their average likability. We present the use of Software Product Line techniques for computer-generated art systems as a case study on leveraging the feedback of human perception within the boundaries of a variability model. Since it is not feasible to get feedback for all variants because of a combinatorial explosion of possible configurations, we propose an approach that is developed in two phases: 1) the creation of a data set using an interactive genetic algorithm and 2) the application of a data mining technique on this dataset to create a ranking enriched with confidence metrics.

Idioma originalInglés
Título de la publicación alojadaGECCO 2015 - Companion Publication of the 2015 Genetic and Evolutionary Computation Conference
EditoresSara Silva
EditorialAssociation for Computing Machinery, Inc
Páginas1431-1432
Número de páginas2
ISBN (versión digital)9781450334884
DOI
EstadoPublicada - 11 jul 2015
Publicado de forma externa
Evento17th Genetic and Evolutionary Computation Conference, GECCO 2015 - Madrid, Espana
Duración: 11 jul 201515 jul 2015

Serie de la publicación

NombreGECCO 2015 - Companion Publication of the 2015 Genetic and Evolutionary Computation Conference

Conferencia

Conferencia17th Genetic and Evolutionary Computation Conference, GECCO 2015
País/TerritorioEspana
CiudadMadrid
Período11/07/1515/07/15

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