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Solving strategy board games using a CSP-based ACO approach

  • Antonio Gonzalez-Pardo*
  • , Javier Del Ser
  • , David Camacho
  • *Autor correspondiente de este trabajo
  • Basque Center for Applied Mathematics
  • Fundación TECNALIA Research & Innovation
  • Universidad Autónoma de Madrid

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

3 Citas (Scopus)

Resumen

In the last years, there have been a huge increase in the number of research contributions that use games and video-games as an application domain for testing different artificial intelligence algorithms. Some of these problems can be represented as a constraint satisfaction problem (CSP), and heuristics algorithms (such as ant colony optimisation) can be used due to the complexity of the modelled problems. This paper presents a comparative study of the performance of a novel ACO model for CSP-based board games. In this work, two different oblivion rate meta-heuristics for controlling the number of pheromones created in the model have been created. Experimental results reveal that both meta-heuristics reduce considerably the number of pheromones produced in the system without affecting the quality of the solutions in terms of average optimality.

Idioma originalInglés
Páginas (desde-hasta)136-144
Número de páginas9
PublicaciónInternational Journal of Bio-Inspired Computation
Volumen10
N.º2
DOI
EstadoPublicada - 2017

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