Ir directamente a la navegación principal Ir directamente a la búsqueda Ir directamente al contenido principal

Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework

  • Cristina Perfecto*
  • , Mohammed S. Elbamby
  • , Javier Del Ser
  • , Mehdi Bennis
  • *Autor correspondiente de este trabajo
  • University of Oulu

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

107 Citas (Scopus)

Resumen

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted field of view (FoV) and locations of viewers watching 360° HD VR videos are capitalized on to realize a proactive FoV-centric millimeter wave (mmWave) physical-layer multicast transmission. The problem is cast as a frame quality maximization problem subject to tight latency constraints and network stability. The problem is then decoupled into an HD frame request admission and scheduling subproblems and a matching theory game is formulated to solve the scheduling subproblem by associating requests from clusters of users to mmWave small cell base stations (SBSs) for their unicast/multicast transmission. Furthermore, for realistic modeling and simulation purposes, a real VR head-Tracking dataset and a deep recurrent neural network (DRNN) based on gated recurrent units (GRUs) are leveraged. Extensive simulation results show how the content-reuse for clusters of users with highly overlapping FoVs brought in by multicasting reduces the VR frame delay in 12%. This reduction is further boosted by proactiveness that cuts by half the average delays of both reactive unicast and multicast baselines while preserving HD delivery rates above 98%. Finally, enforcing tight latency bounds shortens the delay-Tail as evinced by 13% lower delays in the 99th percentile.

Idioma originalInglés
Número de artículo8955928
Páginas (desde-hasta)2491-2508
Número de páginas18
PublicaciónIEEE Transactions on Communications
Volumen68
N.º4
DOI
EstadoPublicada - abr 2020
Publicado de forma externa

Huella

Profundice en los temas de investigación de 'Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework'. En conjunto forman una huella única.

Citar esto