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Urban planning board game: A cooperative serious game

  • Aimar Orbe
  • , Eduardo Rojí
  • , Leire Garmendia
  • , Jesús Cuadrado

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

4 Citas (Scopus)

Resumen

Incessant media reports concerning urban corruption, especially in Spain, are turning urban planning into an infernal activity. Urban planning decisions can have direct effects on the lives of residents in certain areas. It is therefore a highly complex activity, in practice, for planners, construction firms, lawyers, and municipal agents, whose roles will often overlap. The majority of students studying different aspects of Construction at the Faculty of Engineering of Bilbao are unaware of these intricate relations and as they own no land, have little idea of land management. The attitudes of many students even reveal certain prejudices with regard to land management, which often makes them reluctant to follow course modules on the topic. Hence, the central idea of this study: a board game that introduces students to the social components of urbanism and the laws and regulations on urban land management that must be followed. The players become land owners in the game with responsibility for designing new (residential, industrial, and commercial) zones in an equitable and sustainable manner. Consequently, they learn first-hand that they cannot freely decide on land use, but must respond to collectively agreed rules. In addition, a proportional part of the land is requisitioned as an urban open space, with no financial compensation in exchange. Finally, they realize that equitable reparceling will lead to a coherent distribution of the available building plots. In addition to a remarkable level of perceived innovation and enjoyment during the game, the results of the final survey also reflected the active attitudes of students, showing positive behavioral intentions for future participation in Game-Based Learning activities. Interestingly, the survey results suggested that those same positive attitudes were not present in all subjects during the academic year. In the opinion of most students, teachers could show greater acceptance of game-based learning and greater willingness to use it.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
EditoresMelanie Ciussi
EditorialDechema e.V.
Páginas509-515
Número de páginas7
ISBN (versión digital)9781911218999
EstadoPublicada - 2018
Publicado de forma externa
Evento12th European Conference on Game Based Learning, ECGBL 2018 - Sophia Antipolis, Francia
Duración: 4 oct 20185 oct 2018

Serie de la publicación

NombreProceedings of the European Conference on Games-based Learning
Volumen2018-October
ISSN (versión impresa)2049-0992

Conferencia

Conferencia12th European Conference on Game Based Learning, ECGBL 2018
País/TerritorioFrancia
CiudadSophia Antipolis
Período4/10/185/10/18

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. ODS 9: Industria, innovación e infraestructura
    ODS 9: Industria, innovación e infraestructura
  2. ODS 11: Ciudades y comunidades sostenibles
    ODS 11: Ciudades y comunidades sostenibles
  3. ODS 17: Alianzas para lograr los objetivos
    ODS 17: Alianzas para lograr los objetivos

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